GTO Course Postflop

GTO Course Postflop

This 14-hour video series across 29 lessons dives deep into solver-based analysis for Short Deck, focusing on optimal postflop strategies. The sessions go beyond identifying theoretical solutions, showing how to interpret outputs, recognize common population deviations and adjust effectively to exploit them.

Rather than treating solver work as a black box, this series teaches how to think with a solver — how to ask the right questions, structure analysis, and turn complex data into actionable insights. By the end of the series, you’ll be equipped with a practical framework for using solver tools independently and continuously improving your game through structured self-study.

Videos

Part 1

Getting a full understanding of how GTO plays J96cc in an Open Raised pot. Mostly a Flop analysis with a couple of turn analysis at the end.

Part 2

First part is fully reviewing the interesting hand in how often we should CB on K96r in a limped pot. And in position how should we continue our range? We continue with the hand example on the interesting turn and river. We also look at good hands to floatbet in position vs a check on the flop getting a full overview of Flop strategy.

Part 3

In a spot where folding our hand would be a massive mistake against GTO, can we find a fold when playing vs somebody who is clearly ISOing much too linearly and not bluffing enough on Flops?

Part 4:

An analysis of how to play low straight possible board from OOP in an ISO pot. Should we have a donking range and what does it look like as well as looking at turn ranges and if we can overbet shove on an Ax.

Part 5

When we ISO from CO vs a MP limp and the Flop comes A97cc. How should our CB range be constructed? Should we just use one sizing with almost our entire range? Do we want to split sizings and have a checking back range?

Part 6

On K87ss in an ISO pot against a player who is ISOing with a merged and strong range, should IP CB have an overbetting range? And if he does do that, what should be OOP calling range vs such a huge overbet?

Part 7

When we Isolate from CO vs HJ and get called, how do we play on T97ss. What if the villain does not have much of a donking range or does not donk enough, how does our CB range change?

Part 8

In a heads up pot where ranges are wide for a bloated ISO pot, how should our CB range be constructed on this board that our range dominates. And why do we want to have such a large frequency of checkbacks? We also look at some turn spots after the Flop checks through to see how both players should play in this unintuitive spot.

Part 9

In HU ISO pot, what should the full Flop strategy look like on KJ9hh? Why should OOP donk a large range, why should our CB strategy be with a lot of blockbetting. OTT after the Flop checks through, we talk about why OOP played his hand well with an overbet and why exploitably folding our overpair was fine.

Part 10

On QJ8dd in a HU limped pot. What should the full Flop strategy look like? Which would be the best Flop sizings to use? What are the best types of hand combinations to be betting or checking with and why?

Part 11

Comparing how to play on different Axx boards in different situations and then doing a full GTO Flop analysis AK6ss in a HU pot.

Part 12

Full GTO Flop analysis of 987cc by GTO and talking of some small deviations we could make for soft exploits.

Part 13

Why JT6hh can benefit from having 2 sizings OTF in an open raised pot situation. Then looking at the full GTO strategy when playing vs someone using both strategies of only one sizing vs 2 sizings.

Part 14

Quick analysis on how to play on Q77r in an ISO pot and why despite the Isolator not having many 7x’s, we still cannot attack his range even if he has a 100% range CB strategy.

Part 15

In a 6max ISN pot where the ISOer has a very strong range and the caller OOP has a wider range, on TJ8r, what should be the full GTO strategy?

Part 16

As the Coldcaller OTB vs an ISO, what should the full Flop strategy look like on Q9Jss?

Part 17

Vs somebody who coldcalls IP vs my ISO, how should the Flop strategy be constructed for both IP and OOP. Why should the IP player never overbet in these spots?

Part 18

A quick video on how to exploitatively play overpairs vs recreational players on wet Flops in position in ISO pots.

Part 19

A video focused on Turn play. Which combos to select to barrel for bluffs and value OOP? And what combos to select to floatbet OTT after calling a Flop CB IP?

Part 20

How to play an overpair OOP in an OR pot on T67r? Should we have a betting range OOP and what should our XR range be composed of?

Part 21

In a HU pot in an OR pot, let us take a deep dive into the Full GTO solution of QT6ss. And why having 2 sizings OTF is the best strategy for the OOP player.

Part 22

Analyzing a spot where MP OR and we called. Why should both players be playing more passively on this board structure of K78cc in general?

Part 23

In a limped pot on A87r, we look at why the OOP limper should not have a high CB frequency. Then we look at the full Flop strategy and some exploits that can be made on Flops and Turns.

Part 24

We look at how monotone Flops should be played and why on the Flop the sizing that makes the most sense for both players is a block bet. Then we look at what combos of hands we can use to raise vs a CB and how to play turns when the 4 to flush completes.

Part 25

In an ISO pot. How should the entire range be played in an ISO pot on A86r and on some turns.

Part 26

In an OR pot on T96cc we take a full look at the Flop strategy as well as an interesting turn. We try to create a solid Flop strategy. What are the best sizings to use with which holdings?

Part 27

In a HJ vs BTN limped pot. We decided to bluff off, was it a good bluff or was it spazz? How can we properly construct bluffing and bluff catching ranges here?

Part 28

In an ISN pot on AJTcc, why does the population tend to play passively in general on this Flop structure?

Part 29

In an ISN pot, we look at an interesting hand and how it should be played on both Flops and Turns. What combinations of hands make for good slowplays, and which ones do not?